![]() Range Weapon Attack: +7 to hit, reach 150/600 ft., one target. Hit: 11 (1d6 + 8) piercing damage, or 12 (1d8 + 8) piercing damage if used with two hands to make a melee attack. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. ![]() Melee Weapon Attack: +8 to hit, reach 5 ft., one target. If it has a shortsword drawn, it can also make a shortsword attack. The valkyrie makes two spear attacks, or two attacks with its longbow. The valkyrie have mastery over all weapons, it can add its proficiency bonus to its damage (included in the attack). The valkyrie can innately cast the following spells, requiring only verbal components:Īt will: aid, detect evil and good, plane shift (self and mount only), spare the dyingģ/day each: call lightning, create food and water, divine favor, find steed (in the form of an eight legged warhorse)ġ/day each: commune, conjure animals (in the form of eight wolves), death ward The valkyrie's spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The AC of the valkyrie includes its Charisma bonus. Senses darkvision 120 ft., passive Perception 19Ĭelestial Blessing. Skills Acrobatics +7, Animal Handling +9, Athletics +8, Medicine +9, Perception +9ĭamage Resistances radiant bludgeoning, piercing, and slashing from nonmagical attacksĬondition Immunities charmed, exhaustion, frightened ![]() ![]() Saving Throws Str +8, Con +9, Wis +9, Cha +10
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